Burst.yml

turret:
  alias: "冲锋枪炮塔"
  structure:
  - "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZDc4YzFiZDliMzQwZmIzODdjMTNiOGI2ZDdhNzUxYzM4NDY2OTI2MmIyNWM2NGJkMjg1YzQ2MzBlZWY0ZmEifX19"
  - "CYAN_CONCRETE"
  - "COAL_BLOCK"
  shoot_type: INSTANT
  target: ENEMIES
  require_ammunition: true
  health_recovery: 10
  default_options:
    attack_players: false
    attack_monsters: true
    attack_animals: false
    attack_others: false
    priority: HEALTH
  effects:
    shoot_effect:
      sound: ENTITY_FIREWORK_ROCKET_BLAST;1;1.7
      separation: 0.3
      amount: 5
      list_of_effects:
        effect1:
          particle: CRIT
          speed: 0.01
  upgrades:
    1:
      speed: 0.75
      range: 10
      min_damage: 1
      max_damage: 1.5
      health: 50 
      money_cost: 0
    2:
      speed: 0.5
      range: 12
      min_damage: 1.75
      max_damage: 2.25
      health: 70
      money_cost: 1000
    3:
      speed: 0.25
      range: 14
      min_damage: 2
      max_damage: 3
      health: 100
      money_cost: 3000
items:
  block:
    id: "COAL_BLOCK"
    name: "&a冲锋枪炮塔&6方块"
    lore:
    - "&7快速攻击,无额外能力。"
    - ""
    - "&8» &7等级: &e%upgrade_level%"
    - "&8» &7伤害: &a%min_damage%&7-&a%max_damage%"
    - "&8» &7冷却: &a%speed% 秒"
    - "&8» &7范围: &a%range% 格"
  ammunition:
    id: "GHAST_TEAR"
    name: "&6冲锋枪炮塔&7弹药"
    lore:
    - "&7把这个物品放入你的炮塔弹药舱里"
    - "&7来使炮塔开始射击."
inventory:
  upgrade:
    id: "EMERALD"
    name: "&a冲锋枪炮塔&e升级"
    lore:
    - "&7等级: &e&l%current_level%&8 ➜ &e&l%next_level%"  
    - "&7伤害: &a%current_min_damage%&7-&a%current_max_damage%&8 ➜ &a%next_min_damage%&7-&a%next_max_damage%"
    - "&7冷却: &a%current_speed%(秒)&8 ➜ &a%next_speed%(秒)"
    - "&7范围: &a%current_range% 格&8 ➜ &a%next_range% 格"
    - "&7血量: &a%current_health%&8 ➜ &a%next_health%"
    - ""
    - "&7花费: &6$%money_cost%"
    - ""
    - "&8[点击升级到&e&l%next_level%&8级]"  
  last_upgrade:
    id: "REDSTONE"
    name: "&a冲锋枪炮塔&e升级"
    lore:
    - "&7点击: &e&l%current_level%"  
    - "&7伤害: &a%current_min_damage%&7-&a%current_max_damage%"
    - "&7冷却: &a%current_speed%(秒)"
    - "&7范围: &a%current_range% 格"
    - "&7血量: &a%current_health%"
    - ""
    - "&7无法再继续升级" 
hologram:
- "&8[&6冲锋枪炮塔&8]"
- "&7拥有者: &a%owner%"
- "&7等级: &a%level%"
- "&7伤害: &a%min_damage%&7-&a%max_damage%"
- "&7血量: &e%current_health%&8/&e%max_health%"
hit_hologram:
- "&c-%value% &8[&7%owner%&8]"

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