Healing.yml

turret:
  alias: "治愈炮塔"
  structure:
  - "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZTY3OTkxOGU1MmYzZjhmMmNhYmJiZWFjNmE5NzY4MWYyZjhhYTEwYzBiMmU4MTg1OTI4ODVhNGEwZTlkMjI3In19fQ=="
  - "BLUE_CONCRETE"
  - "LAPIS_BLOCK"
  shoot_type: INSTANT
  target: ALLIES
  require_ammunition: true
  health_recovery: 10
  default_options:
    attack_players: true
    attack_monsters: false
    attack_animals: true
    attack_others: false
    priority: CLOSEST
  effects:
    shoot_effect:
      sound: ENTITY_STRAY_DEATH;1;2
      separation: 0.3
      amount: 100
      list_of_effects:
        effect1:
          particle: REDSTONE;188415
          speed: 0.01
  upgrades:
    1:
      speed: 6
      range: 5
      min_heal: 2
      max_heal: 4
      max_targets: 2
      health: 50 
    2:
      speed: 5
      range: 6
      min_heal: 3
      max_heal: 5
      max_targets: 3
      health: 70
      item_cost:
        item1:
          id: DIAMOND
          message_displayname: "&eDiamond"
          amount: 5
        item2:
          id: IRON_INGOT
          message_displayname: "&eIron Ingot"
          amount: 10
    3:
      speed: 4
      range: 7
      min_heal: 4
      max_heal: 6
      max_targets: 4
      health: 100
      item_cost:
        item1:
          id: DIAMOND
          message_displayname: "&eDiamond"
          amount: 10
        item2:
          id: IRON_INGOT
          message_displayname: "&eIron Ingot"
          amount: 25
items:
  block:
    id: "LAPIS_BLOCK"
    name: "&a治疗炮塔&6方块"
    lore:
    - "&7一个缓慢治疗你的一些盟友的炮塔"
    - ""
    - "&8» &7等级: &e%upgrade_level%"
    - "&8» &7治疗值: &a%min_heal%&7-&a%max_heal%"
    - "&8» &7冷却: &a%speed% seconds"
    - "&8» &7范围: &a%range%格"
    - "&8» &7最大目标数量: &a%max_targets%"
  ammunition:
    id: "PRISMARINE_CRYSTALS"
    name: "&6治疗炮塔&7弹药"
    lore:
    - "&7把这个物品放入你的炮塔弹药舱里"
    - "&7来使炮塔开始射击."
inventory:
  upgrade:
    id: "EMERALD"
    name: "&a治疗炮塔&e升级"
    lore:
    - "&7等级: &e&l%current_level%&8 ➜ &e&l%next_level%"  
    - "&7治疗值: &a%current_min_heal%&7-&a%current_max_heal%&8 ➜ &a%next_min_heal%&7-&a%next_max_heal%"
    - "&7冷却: &a%current_speed%(秒)&8 ➜ &a%next_speed%(秒)"
    - "&7范围: &a%current_range%格&8 ➜ &a%next_range%格"
    - "&7最大目标数量: &a%current_max_targets% &8 ➜ &a%next_max_targets%"
    - "&7生命值: &a%current_health%&8 ➜ &a%next_health%"
    - ""
    - "&7花费:"
    - "%items_cost%"
    - ""
    - "&8[点击升到&e&l%next_level%&8级]"  
  last_upgrade:
    id: "REDSTONE"
    name: "&a治疗炮塔&e升级"
    lore:
    - "&7等级: &e&l%current_level%"  
    - "&7Heal: &a%current_min_heal%&7-&a%current_max_heal%"
    - "&7冷却: &a%current_speed%(秒)"
    - "&7范围: &a%current_range%格"
    - "&7最大目标数量: &a%current_max_targets%"
    - "&7生命值: &a%current_health%"
    - ""
    - "&c无法再继续升级" 
hologram:
- "&8[&6治疗炮塔&8]"
- "&7拥有者: &a%owner%"
- "&7等级: &a%level%"
- "&7治疗值: &a%min_heal%&7-&a%max_heal%"
- "&7生命值: &e%current_health%&8/&e%max_health%"
hit_hologram:
- "&a+%value%&4❤  &8[&7%owner%&8]"

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