Siege.yml
turret:
alias: "迫击炮"
structure:
- "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMTM0ZDhiZGU5ODU3ZDg3MmU1MjEyNGQ5OTgyMTU0Y2YzZDI4Yjc3MDJmYmFjZDE5ODMzYzUxMWZlNmMxY2RmNSJ9fX0="
- "TERRACOTTA"
- "IRON_BLOCK"
shoot_type: PARABOLIC
target: ENEMIES
require_ammunition: true
health_recovery: 10
default_options:
attack_players: false
attack_monsters: true
attack_animals: false
attack_others: false
priority: CLOSEST
effects:
shoot_effect:
sound: ENTITY_CREEPER_DEATH;1;0.3
parabolic_separation: 35
parabolic_speed: 0.05
list_of_effects:
effect1:
particle: EXPLOSION_NORMAL
speed: 0.01
effect2:
particle: FLAME
speed: 0.01
offset_horizontal: 0.4
effect3:
particle: FLAME
speed: 0.01
offset_horizontal: -0.4
impact_effect:
sound: ENTITY_GENERIC_EXPLODE;1;0.4
list_of_effects:
effect1:
particle: EXPLOSION_LARGE
speed: 1
upgrades:
1:
speed: 3
range: 11
min_damage: 4
max_damage: 9
splash_radius: 1.5
health: 50
entity_damage_reduction: "%armor%*0.03+%protection_projectile_level%*0.03"
money_cost: 0
max_ammo: 576
critical_hit:
chance: 10
min_damage: 6
max_damage: 12
2:
speed: 2.5
range: 13
min_damage: 8
max_damage: 15
splash_radius: 2.5
health: 70
entity_damage_reduction: "%armor%*0.025+%protection_projectile_level%*0.025"
money_cost: 1000
max_ammo: 1152
critical_hit:
chance: 15
min_damage: 10
max_damage: 17
3:
speed: 2
range: 15
min_damage: 13
max_damage: 20
splash_radius: 3.5
health: 100
entity_damage_reduction: "%armor%*0.02+%protection_projectile_level%*0.02"
money_cost: 3000
max_ammo: 1728
critical_hit:
chance: 20
min_damage: 16
max_damage: 24
items:
block:
id: "IRON_BLOCK"
name: "&a迫击炮&6方块"
lore:
- "&7一个缓慢的炮塔"
- "&7攻击中目标时造成范围性伤害."
- ""
- "&8» &7等级: &e%upgrade_level%"
- "&8» &7伤害: &a%min_damage%&7-&a%max_damage%"
- "&8» &7冷却: &a%speed%秒"
- "&8» &7范围: &a%range%格"
- "&8» &7爆炸半径: &a%splash_radius%格"
ammunition:
id: "GUNPOWDER"
name: "&6迫击炮&7弹药"
lore:
- "&7把这个物品放入你的炮塔弹药舱里"
- "&7来使炮塔开始射击."
inventory:
upgrade:
id: "EMERALD"
name: "&a迫击炮&e升级"
lore:
- "&7等级: &e&l%current_level%&8 ➜ &e&l%next_level%"
- "&7伤害: &a%current_min_damage%&7-&a%current_max_damage%&8 ➜ &a%next_min_damage%&7-&a%next_max_damage%"
- "&7冷却: &a%current_speed%(秒)&8 ➜ &a%next_speed%(秒)"
- "&7范围: &a%current_range%格&8 ➜ &a%next_range%格"
- "&7爆炸半径: &a%current_splash_radius%格&8 ➜ &a%next_splash_radius%格"
- "&7生命值: &a%current_health%&8 ➜ &a%next_health%"
- "&7暴击几率: &a%current_critical_chance%%&8 ➜ &a%next_critical_chance%%"
- "&7最大弹药上限: &a%current_max_ammo%&8 ➜ &a%next_max_ammo%"
- ""
- "&7花费: &6$%money_cost%"
- ""
- "&8[点击升到&e&l%next_level%&8级]"
last_upgrade:
id: "REDSTONE"
name: "&a迫击炮&e升级"
lore:
- "&7等级: &e&l%current_level%"
- "&7伤害: &a%current_min_damage%&7-&a%current_max_damage%"
- "&7冷却: &a%current_speed%(秒)"
- "&7范围: &a%current_range%格"
- "&7爆炸半径: &a%current_splash_radius%格"
- "&7生命值: &a%current_health%"
- "&7暴击几率: &a%current_critical_chance%%&8 ➜ &a%next_critical_chance%%"
- "&7最大弹药上限: &a%current_max_ammo%&8 ➜ &a%next_max_ammo%"
- ""
- "&c无法再继续升级"
hologram:
- "&8[&6迫击炮&8]"
- "&7拥有者: &a%owner%"
- "&7等级: &a%level%"
- "&7伤害: &a%min_damage%&7-&a%max_damage%"
- "&7生命值: &e%current_health%&8/&e%max_health%"
hit_hologram:
- "&c-%value% &8[&7%owner%&8]"
hit_hologram_critical_hit:
- "&e&l暴击!"
- "&c-%value% &8[&7%owner%&8]"
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